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Game Ideas: February Edition
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TOPIC: Game Ideas: February Edition

Game Ideas: February Edition 3 months, 1 week ago #1932

  • Zeb
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What do you think about territory control in game? How would you like to see it implemented?
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Re: Game Ideas: February Edition 3 months, 1 week ago #1936

  • Cypher
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Question for the devs
Is there a plan to update the tac consoles . currently the mark X to mark XII are the same from common to very rare .. or is there a plan to add tags such as accuracy , crit hit or severity ?
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Re: Game Ideas: February Edition 3 months, 1 week ago #1937

  • SeanNewBoy
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For one thing ownership of an area should give special doff missions that would be available to the owning side, cheaper commodities, and special possibilities for doffs and boffs.
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Game Ideas: February Edition 3 months, 1 week ago #1938

  • Redstar
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Just an open pvp space map, without pve objectives in it. Throw in some asteroids. Nothing more. One fed spawn point and one kdf. Faction pvp objectives, such as old fashioned all out battle, the perhaps king of the middle, capture the alien artifact(flag) etc.
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Game Ideas: February Edition 3 months, 1 week ago #1942

  • Redstar
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About territory control: I think there should be systems like Ker'Rat that fleets can claim, then they can construct a small starbase there with some defensive weapons, and if an enemy fleet/faction want to take over they have to destroy that base. When they start attacking a timer of perhaps 1 hour starts until control is transferred to the new occupant. When that hour has passed they can build a starbase of their own there, unless the previous owners show up trying to retake the system. There could be a number of systems like this, each one generating different resources for the controller, for example gpl, reduced prices on the exchange, increased speed in sector space, dilithium etc. A red alert message would be broadcasted when a system is under siege.
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Game Ideas 3 months, 1 week ago #1944

  • Warlord
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It would be good if they gave the foundry more workable options.

To have missions where you can lose a bridge officer. For example they would die during the mission. This would allow the author more scope when creating his/her storyline. It would also be good to further this to include the captain dying and allowing the first officer to step up and take his place. Thus your executive officer would now become captain. Such missions would be tagged much in the same way as duty officer missions. High risk missions would mean the possibility of someone in your crew dying.

Also while on the subject of the foundry why don't they expand to allow people to make schematics of their ships. I played certain missions where people had you beam over to a NPC ship and they had designed the engine room and the like. WHY oh WHY not?

And WHY? Does cryptic not pull some of the great foundry content into the game? Its so simple! They claim everyone is levelling too fast, and they are! So send the people who make these missions an email and tell them they will get X amount of cryptic points if they can pull their mission from the foundry and use it in game! And then they can reduce the xp gained for missions making it longer to level. Its so simple and cuts cryptics resources by getting the community to create content for them!
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